
Bein Glorious
GoonFleet GoonSwarm
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Posted - 2008.03.11 21:18:00 -
[1]
In many ways I don't feel that decreasing the cyno jammer's hitpoints is a good idea. The idea for reducing hitpoints but giving it a very short reinforced period is definitely an interesting idea, though, and could be better for everyone.
The thing is, if you just made the jammer use more powergrid, that means that a "shredder" POS can fit fewer guns. With fewer guns (lets say, 3-6 fewer medium tech 1 turret batteries), the tower is easier to tank, which means that the attackers can fit fewer tanking modules and more damage/range modules, which means that taking down the jammer takes less time. So reducing hitpoints is not essential, and reducing a POS's firepower in lieu of that can have the same effect in a roundabout way.
Similarly, making the jammer use CPU so that it's disabled for as long as the tower is reinforced is not necessary so long as taking down the jammer in the first place is easier. Same thing with constant fueling needs, or only allowing the jammer to come online for 8-12 hour periods; if the jammer is just easier to attack, some of those other problems go away.
A lot of people have already mentioned in this thread that a system with 8 titans and 40 motherships and so on and so forth is not worth attacking and people should try attacking elsewhere. The problem with this statement is that allowing jump bridges to move capitals into cyno jammed systems means that this doesn't work, because the defender can just move the capitals to the next system over with no real drawback besides expended liquid ozone, so "just attack somewhere else" doesn't work in the practical sense. (And it's also worth mentioning that a Jump Bridge Array has powergrid requirements and hitpoints identical to a cyno jammer, so it's not like going after a bridge before the jammer is any easier) That, and, if the attacker has taken down the jammer in one system, then after the towers have been reinforced, the defender can just put the huge capital blob in there and bring the cyno jammer back online by repairing it or just destroying it completely and anchoring a new one. In short, "just give it up and attack another system" shouldn't be considered "a-okay".
Somebody said earlier that CCP should tread lightly and consider that the current galaxy-wide conflict is not standard fare for territorial conflicts. I'd say this is very true, after all, consider how many alliances are arrayed against a comparatively smaller (but nonetheless well-established and numerous) entity. Some may choose not to admit it, but the colossal difficulty of long-distance invasions - which includes dealing with cyno jammers, capital and supercapital ships, and especially supercapitals protected by cyno jammers - makes such a coalition an appropriate amount of force. In this case, numerical advantage is the only thing that can facilitate something that would never be possible any other way. Therefore, I suggest that CCP consider thinking of smaller-scale alliances as well.
After all, if you look at who created this thread, it's a prominent member of The Star Fraction, who are by no means a large or territorially aggressive superpower. Even in the first few pages, people from almost every alliance size can agree that there's a point where it's just too tough, such as alliances like Triumvirate, ROADKILL, Atrum Tempestas Foedus, Ushra'Khan and Electus Matari, and Red Alliance, a very broad spectrum of viewpoints and playing styles, and a good number of which have had no contact with or dislike each other. Cyno jammers being too tough is not an observation unique only to gigantic power-bloc alliances.
And as a final statement, I just wanted to say thank you to JabJabVVV for his excellent replies and for being able to ignore political bias even just for a moment as Greyscale humbly requested. I'm also very glad that we could see eye-to-eye on the powergrid need of faction turret batteries. |